#include "GameState.h"

unsigned int GameState::noStates = 0;

GameState::GameState(std::string _name, unsigned int _id):
name(_name)
{
	id = (_id == 0) ? noStates : _id;
	++noStates;
}

GameState::GameState():
id(0), name("")
{
}

GameState::~GameState(void)
{
}
